Live Initiative Tracker
Combat is where a table loses the most time to bookkeeping. The tracker holds the turn order, the round counter and everyone's conditions, and pushes each change to your players' screens as it happens — so nobody has to ask whose turn it is.
- Live turn order over SignalR
- Share link for a table display
- Readied and delayed actions handled
- Combatants pulled from the campaign
- Round-based effect durations
A screen your players can watch
Every tracker has a share link that renders a read-only live view. Put it on a television, a tablet or each player's own laptop; when you advance the turn, their screen advances too.
- Live updates over SignalR, no refreshing
- Anonymous share link for a table display
- A player view for people joining remotely
Readied, delayed, and the awkward cases
Turn order in play is rarely a clean list. Ready an action, delay to later in the round, add a monster halfway through the fight, or drop someone out of it — the order stays correct without being rebuilt.
Pull the party in, don't retype them
Combatants come from the campaign's characters with their initiative modifiers already known, so setting up a fight is adding the opposition rather than transcribing six character sheets.
Conditions that expire on their own
Effects added to a combatant count down with the rounds and come off when they run out, which is the difference between a buff that ends and a buff everyone forgot about.
Try it on a real character
The free plan is a real plan, not a trial — build a character and see whether it earns a place at your table.