From Zero to Hero

Guided Creation & Level-Up

Making a character is where most tools either hand you a blank form or hide the rules from you. Here the wizard walks the same path the rulebook does — ancestry, class, background, ability scores, skills, feats, spells — checking prerequisites as you go and prompting for every choice your class owes you.

Pathfinder 1e & 2e Creation and level-up are on every plan. Expanded content unlocks at Basic, third-party content at Premium.
The guided character creation wizard, showing the step list down one side and the current step's choices laid out as selectable cards.
  • Guided creation for both editions
  • Prerequisites checked with reasons given
  • Outstanding choices surfaced on the sheet
  • Level-up drafts you can resume
  • Retroactive pickers for older characters

Prerequisites checked while you choose

Feats you do not qualify for are shown as unavailable with the reason attached, rather than quietly missing from the list. If a feat needs a skill rank, an ability score or another feat first, the wizard says so.

A level-up wizard step presenting the class feats available at this level, with unavailable options marked and their unmet prerequisites shown.

Nothing gets silently skipped

Unresolved choices follow the character onto the sheet as a banner you can act on, so an unapplied ability boost or an unpicked class feature surfaces immediately instead of three sessions later when someone questions your armour class.

  • Outstanding choices flagged on the sheet with a resolve action
  • Ability boosts and increases tracked until they are applied
  • Retroactive pickers for choices an older character never made
A Pathfinder 1st Edition character sheet with a banner reading 'You have 1 unresolved character choice' and 'You have 2 ability score increases to apply', each with a Resolve button.

Level-up is the same wizard, later

Levelling takes the steps that actually apply at that level — hit points, ability boosts, skill increases, class and general feats, new spells — and nothing else. A draft is kept as you go, so an interrupted level-up resumes where you left it.

A real rules library underneath

The wizard is only as good as the data behind it, so the data is the point: thousands of feats, spells, classes, archetypes, ancestries and backgrounds across both editions, with the mechanical effects wired up rather than stored as descriptive text.

Try it on a real character

The free plan is a real plan, not a trial — build a character and see whether it earns a place at your table.